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SharpKit Reference

SpriteEvents Class

Namespace: Ext.draw

Base Types

System.Object

Constructors

Name Description
SpriteEvents(Object[])

Methods

Name Description
beforedestroy(Sprite, object) Fires before the sprite is destroyed. Return false from an event handler to stop the destroy.
click(EventObject, object, object) Fires when a mouse click is detected within the element.
destroy(Sprite, object) Fires after the sprite is destroyed.
mousedown(EventObject, object, object) Fires when a mousedown is detected within the element.
mousemove(EventObject, object, object) Fires when a mousemove is detected with the element.
mouseout(EventObject, object, object) Fires when a mouseout is detected with the element.
mouseover(EventObject, object, object) Fires when a mouseover is detected within the element.
mouseup(EventObject, object, object) Fires when a mouseup is detected within the element.
render(Sprite, object) Fires after the sprite markup is rendered.
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